S24 - DirectX status / update
First Log In! This is fine :) Kirsten's Quest for DirectX: Welcome to Second Life, Circa 1999 Ok — welcome to Second Life, circa LOL%^&%XYZblarhg! Now, before you panic at that screenshot: it looks like a catastrophe, but I promise you it isn't. In fact, it's exactly what I was expecting to see. That garbled, wrong-way-up, "did-a-cat-walk-across-the-GPU" mess is a milestone, not a disaster. Let me explain why. Here's the short version: DirectX and OpenGL think about the screen in completely different ways. They disagree about something as fundamental as where the corner of the screen even is . So when you take a renderer that's spent its whole life speaking OpenGL and start whispering DirectX to it instead, the very first thing it does is hand you back a beautiful, expected kind of wrong. Seeing this specific flavour of wrong means the pipeline is alive — it's just holding the map upside down :) One week later: How We Got Here: The Roadm...





