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S24 DX Build 3690 (Pre-alpha 0.2)

  What a week. It’s been a busy one, and my sincere thanks go out to all the wonderfully unhinged individuals who were brave enough to try the 0.1 alpha release . You have my admiration — and possibly my concern — but mostly my admiration. So how did it go? Mixed results, as expected for a first alpha. We discovered very quickly that integrated GPUs absolutely despise the shader‑compile sequence . They don’t just dislike it — they stage a full revolt. A rather spectacular mistake was also identified on the GitHub repository. That one’s on me, and yes, it’s fixed. On the positive side: The long‑standing AMD halo bug is finally gone. The API switch eradicated it completely. Using the bundled DXVK files has given discrete AMD GPUs a noticeable boost in stability. Framerates and frametiming in this early alpha are acceptable and currently under active refinement. So overall: not bad for a viewer that’s only just learned how to walk without falling over. What’s new in 0.2? The most i...

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