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Build 3075 - VETR V2

  S24 Borderlands Style :) S24 Experimental Build Shadows, Shaders, and the Occasional Fireball This build is technically optional, but it does fix a control‑XML bug and folds in several deeper changes that were overdue for a test flight. It’s not a headline release — more of a “quietly ambitious” one — but it pushes the client forward in ways I’m intrigued by. The shadow system in this build comes with some elements from the next‑gen visual‑flair branch. It’s experimental, and includes a few KV‑specific alterations. If it behaves, excellent. If it misbehaves, at least it does so with enthusiasm. I’ve reworked the Windlight settings logic. LL’s development branch improved things, but it still drifted slightly out of spec in edge cases. This build tightens that behaviour so lighting transitions and environmental overrides act more predictably. The animation overrider core has been updated to match the Firestorm implementation. VFX Overhaul — The Truly Experimental Part This is where...

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