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S24 - DirectX status / update

  First Log In! This is fine :) Kirsten's Quest for DirectX: Welcome to Second Life, Circa 1999 Ok — welcome to Second Life, circa LOL%^&%XYZblarhg!   Now, before you panic at that screenshot: it looks like a catastrophe, but I promise you it isn't. In fact, it's exactly what I was expecting to see. That garbled, wrong-way-up, "did-a-cat-walk-across-the-GPU" mess is a milestone, not a disaster. Let me explain why. Here's the short version: DirectX and OpenGL think about the screen in completely different ways. They disagree about something as fundamental as where the corner of the screen even is . So when you take a renderer that's spent its whole life speaking OpenGL and start whispering DirectX to it instead, the very first thing it does is hand you back a beautiful, expected kind of wrong. Seeing this specific flavour of wrong means the pipeline is alive — it's just holding the map upside down :) One week later:  How We Got Here: The Roadm...

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S24 DirectX update

Time for a Coffee! - codename Hradr

S24(7) Release

S24(7) Build 3470 - RC 2

S24(7) - Build 3460

S24(7) Build 3400

Testing Time ! Snapshot 3377

S24(6) Build 3322 Patch 2 Released

S24(6) Rollback Patch - HOTFIX

S24(6) Release! Time for a Coffee :)