S24 DirectX Status Part 2!
Another week, another round of progress (and mild self‑inflicted suffering) The latest snaps show S24 DX running side‑by‑side with the LL latest , and for once the comparison doesn’t make me want to crawl under the desk. We’ve got avatars, water, shadows, nametags, the manipulator tool (WIP), and a client that is slightly more usable than last week’s experiment. If you’re eagle‑eyed, you’ll spot the usual suspects: glow still doing my nut in, and my particle beam/line offset doing its best impression of “modern art.” I know exactly why it’s wrong, which somehow makes it more annoying. Since the start of this DX migration, I’ve carved through 196 specific problems , with the current tally sitting at 17 or 18 stubborn to-do's. Shine has been… fun. If your definition of fun involves calculus, coordinate transforms, and staring into space trying to imagine impossible geometry. DX Cubemap Transposition: A Three‑Day Fun Parade The math required to take a DX cubemap and transpose it ...





