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Happy Friday! Beta 1.2 Build 4309.

  Beta 1.2 Hello there, everyone! Beta 1.2 is officially live, and it's brought a few more goodies along for the ride. Grab a cuppa and let's walk through what's new. Shiny new graphics Here's what's new: Refined cubemap reflections Per-pixel omni light shadows Real volumetric light, not a cheap post-process effect Refined water, plus temporal blur for reflections and water Adjustable water haze horizon That about covers the graphics side! Under the hood KRLV 1.1 — KRLV gets bumped to version 1.1, bringing a whole bunch of bug fixes and closing plenty of gaps along the way. Linden backports — For the backports, S24 forks 26.5. That means you get the new threaded inventory, the new chat service and the new signup system. A friendly heads-up about hardware I want to be upfront about shader compiling, and especially the BRDF shader, which some of you have been wrestling with. Unfortunately, it's as light as I can make it. If your GPU dates from around 2016 or ear...

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