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Kirstens S24 DX - Pre-Alpha 0.1 Release!

  Alpha Testers… it’s happening.  Now on SF for Download S24 Build 3665 — a protocol‑compatible hard‑fork of Second Life running native DirectX 11 — is now officially in Alpha 0.1 . It’s rough. It’s experimental. It’s held together with caffeine, stubbornness, and whatever remains of my sanity. But it’s finally at a point where I can let people poke it without the entire viewer bursting into flames. This build will contain bugs, visual oddities, unfinished engineering panels, and mysterious switches you absolutely should not touch unless you enjoy summoning eldritch GPU behaviour. But it’s close enough to feature‑complete that it deserves to be out in the wild. The Only Requirement for Alpha 0.1 Can you log in? That’s it. If the viewer doesn’t implode on startup and you make it to world, we celebrate. House Rules (a.k.a. Things That Are Totally Normal ) Shader Compilation Takes Time DX11 shaders compile at startup. It’s not frozen — it’s thinking very hard. Changing ...

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