Skip to main content

Posts

Featured

S24 Build 3745 (Pre Alpha 0.3)

  S24 Viewer — Pre‑Alpha 0.3 Update Another weekend, another snapshot. The 0.3 pre‑alpha build is now live, and it marks the point where the old OpenGL infrastructure finally gives way to the new DirectX‑driven engine. From here on, the viewer is no longer straddling two worlds. The GL era is fading, and the DX future is takes shape. Atmospherics: 2.5D Windlight & New Night Skies One of the headline additions in 0.3 is the early implementation of 2.5D Windlight . In simple terms, this adds depth and variation to the sky and atmospheric effects — clouds feel less “painted on,” lighting has more dimensionality, and the world looks prettier for little to no FPS cost. Night skies have also had a makeover: Procedurally generated shooting stars Nebulae with soft volumetric depth Real constellations mapped into the sky (WIP) Star colour variation from cool red dwarfs to blazing blue giants Static screenshots don’t do it justice — the motion and subtlety only really land when you s...

Latest posts

S24 DX Build 3690 (Pre-alpha 0.2)

Kirstens S24 DX - Pre-Alpha 0.1 Release!

S24 DirectX Status Part 2!

S24 - DirectX status / update

S24 DirectX update

Time for a Coffee! - codename Hradr

S24(7) Release

S24(7) Build 3470 - RC 2

S24(7) - Build 3460

S24(7) Build 3400