SVN Snapshot 3172
Snapshot Time Again !
Another build for the testers, and this round leans a little more on the technical side of things. Think of it as a care package for the curious, the tweakers, the sim‑hoppers, and the lunatics who enjoy poking at the guts of a viewer just to see what happens.
This build brings in a handful of new toys:
A quick chat bar for fast-fire conversations
Advanced profile data
Group chat mute (for when the noise gets a little too much)
Motion blur VFX (actually better than I expected)
A re‑engineered low‑level tuning panel for the power users
And then… something special.
The Return of an Old Experiment: Dynamic RAM Cache
A long time ago I played with a dynamic RAM arrangment for objects and textures. It never made it into the public domain (was an idea on linux originally) — until now.
This version is still highly experimental, but it’s packed with fun ideas:
Hot‑loading your most-used or most-seen textures from the disk cache at launch
Idle‑cycle dumping, pushing less-used textures back to disk when the viewer is quiet
Soft and hard limits that automatically evict entries when RAM pressure rises
Object cache commits that can store around 20 sim-crossing events for 64 KB.
Texture cache scaling from 128 MB all the way up to 4 GB depending on your hardware
To keep tabs on things, there’s a live stats window so you can watch the system breathe in real time. The system is disabled by default — this is playtime tech — but if you’re a sim hopper or a machinima buff who wants near-instant scene presentation, you might have some fun with it.
As always: speculative, experimental, and entirely in the spirit of “let’s see what happens.”
Enjoy the ride.
Much love, KL



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