Happy Friday! Beta 1.2 Build 4309.

 


Beta 1.2 Hello there, everyone!

Beta 1.2 is officially live, and it's brought a few more goodies along for the ride. Grab a cuppa and let's walk through what's new.

Shiny new graphics

Here's what's new:

  • Refined cubemap reflections
  • Per-pixel omni light shadows
  • Real volumetric light, not a cheap post-process effect
  • Refined water, plus temporal blur for reflections and water
  • Adjustable water haze horizon

That about covers the graphics side!

Under the hood

KRLV 1.1 — KRLV gets bumped to version 1.1, bringing a whole bunch of bug fixes and closing plenty of gaps along the way.

Linden backports — For the backports, S24 forks 26.5. That means you get the new threaded inventory, the new chat service and the new signup system.

A friendly heads-up about hardware

I want to be upfront about shader compiling, and especially the BRDF shader, which some of you have been wrestling with. Unfortunately, it's as light as I can make it.

If your GPU dates from around 2016 or earlier, or you're running legacy drivers, you're likely to run into some issues. Parts of this pipeline are honestly designed to really make the most of very powerful hardware.

Now, I'm not saying it won't run! I just want to set expectations fairly. With everything maxed out, this viewer will happily punish a top-end 5000 series card or a top-end AMD card without missing a heartbeat.

On the flip side, if you've got the headroom, it rewards you with playable framerates at what would traditionally be very high settings.




Think 90+ avatars with no compromise to graphical settings, and sunbeams casting haze through the trees :)

That's a wrap

As usual, many thanks for all the feedback. Don't forget to clear out your old caches for the best results.

For the full readme, head over to your favoured source, GitHub or SourceForge.

Have a fantastic weekend!

Respectfully, KL




Comments

Popular Posts