What are you up to Kirsten?
Oh hello! I know... you spotted the SVN snapshot builds on SF? Yes that... LYSI?
If VETR is the sensible 2026.1 (default), LYSI is me flooring it. less official patches, no safety! A couple of testers get the drops.Fearless or reckless. Hard to tell. (you know who you are).
The chaos engine
3D Anaglyph rebuilt Faster, cleaner, new positional mode, toe‑in camera version retired.
OpenCL experiments Early days, already misbehaving nicely.
Shadows: texel compression Distance‑based updates, movement triggers realtime, partial refresh. Only the texels that matter get attention. The rest can sleep. (tweakable from low level settings)
Render Hot Path latency fixes CPU and GPU both got a stern talking‑to.
Build system overhaul Python gone, KV scripts everywhere, CMake rebuilt, vcpkg and much more effcient and agressive compiling.
Windowing code now aware of modern hardware quirks ie: 3DvCache / P-Cores / Thread Priority was LL actually gave me the nudge on this.
Viewer stats based on actual GPU‑displayed frames. If the GPU didn’t show it, it doesn’t count.
Shader + render tweaks plenty. Some elegant, some questionable, all intentional.
Will any of this ship?
Maybe. Maybe not. LYSI exists so I can break things, rebuild them, and see what survives the fire.
Now a final word of warning, these clients are not production, no seriously I mean that. Let me repeat that these are NOT release builds in any shape or form.
Much Love,
KL



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