S24(6) Lysi - Promoted to Beta 1

Ahh, the glorious tweaked water…

The sprint is over and Lysi finally gets a beta. Two weeks of absolute carnage, stabilisation, and a full round of LL patching later, the client is now solid enough to use as a daily driver.

Unlike earlier S24 builds, this release has been a focused, unapologetically as a KV first effort. Anything that didn’t meet the bar was cut. Everything that stayed is sharper, faster, and most deliberate!


What didn’t make it

External windows: Inventory outside the main view worked, but not well enough to ship. It will likely return during the DX11 migration work.

Top‑bar blend: Interesting idea, but caused more trouble than it solved. Shelved for now.

Sometimes the best optimisation is knowing when to bin something.


What’s in this build

• Reworked low‑level settings with over 86 exposed tweaks, including a lot unique to S24.

• Tunable SSR water and a rebuilt SSR system. Water finally behaves and looks the way it should.

• Improved shadows with tunable controls and better performance scheduling.

• Updated 3D system with a new camera method used throughout the viewer.

• Performance patches for shadows, particles, and general render prodding.

• Improved effects code, including a Motion Blur implementation that (to my eyes) outperforms the upcoming LL version.

• Enhanced profiles, a quick chat bar, and more accurate stats including real FPS based on GPU‑displayed frames.

• More vcpkg libraries, complete removal of Python from the build, and a fully revamped CMake system with one‑click PowerShell builds.

• A fourth skin (WIP) and all the latest LL patches integrated.

There’s more I could have pushed, but now is the time for a steady period of refinement, fixes, and fine‑tuning.


Enjoy Build 3192 – Beta 1

Much love,
KL

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